Résumé
8031 145TH AVE NE
REDMOND, WA 98052
PHONE (425) 242-0296
MOBILE (412) 657-9484
E-MAIL me@phillipsaltzman.com
WEB http://www.phillipsaltzman.com
Phillip
Saltzman
Objective
A fulltime gameplay engineer role developing first class commercial video games
Education
Master of Entertainment Technology, 2004 - 2006
Carnegie Mellon University, Pittsburgh, PA
BS - Computer Science, Minor - Political Science, 2000 - 2004
Northwestern University, Evanston, IL
SKILLS
Languages: C, C++, C#, .Net 2.0, Java, Lisp, Scheme, Python, OpenGL, Edith, Jam
Web: ASP.Net, HTML, Javascript, CSS, PHP, SQL
Applications: Visual Studio, ProDG, XEmacs, Photoshop, Illustrator, Perforce
WORK EXPERIENCE
Microsoft – XNA Live Server, Redmond, WA
Software Development Engineer 2, June 2006 - Present
- Helped design and create leading online features for Xbox 360 games including tournaments, content sharing, and secure digital object transfer
- Credited on Viva Piñata, Forza Motorsport 2, and Project Gotham Racing 4
- Updated the administration webpage framework to eliminate common headaches
- Created and maintained group infrastructure including build server and training wiki
Electronic Arts, Redwood Shores, CA
Software/Object Engineering Intern, May 2005 - August 2005
- Shipped title: Sims 2 for PlayStation 2, XBOX, and GameCube
- Became proficient in the Edith scripting language in "record time"
- Responsible for the 2-player feature in Sims 2
- Showed proficiency for fixing bugs in legacy code
Oyez.org, Evanston, IL
Software Engineer, May 2004 - August 2004
- Designed, implemented, and deployed a new MySQL based search engine
Insurance Benefit Spot Check, Sacramento, CA
Software Engineering Intern, Summers 2004, 2003, 2001
- Ported the flagship product to new models of embedded credit-card terminals
- Maintained large legacy codebase
- Collaborated with vendor to resolve issues in new APIs
Northwestern University, Evanston, IL
Teaching Assistant, September 2001 - December 2003
- Tutored students in office hours and private sessions
- Graded assignments and tests
PROJECTS
The Experimental Gameplay Project
- Completed a dozen rapid prototype games including all code, art, and sound
- Project featured on Gamasutra.com, Joysiq.com, G4TV, and BusinessesWeek
Panda3D
- Prototyped and implemented a new model exporter for 3D Studio Max
- Designed and implemented a tutorial curriculum to be bundled with the engine
Building Virtual Worlds
- Acted as programmer on diverse two-week teams
- Platforms included virtual reality, audience interaction, the Jam-o-Drum (a unique tabletop interface), and custom-built giant Nintendo controllers